Bogart 3ds max, mental ray, Photoshop, ZBrush May 2013
A little exercise sculpt/study inspired by the American actor Humphrey Bogart.
With a couple of years in art directing, I haven't had the much time within zbrush for myself, I've decided to get back into learning all the new features.
Basemesh created in 3ds max, sculpting within zbrush, texturing in photoshop and zbrush.